Resident Evil 2 Remake Randomizer ALPHA TEST
This mod randomizes the items in the new RE2 Remake. Please note that this first version is an initial testing version and is very likely to have bugs! If you can report them to me at Twitter (@bennpowell) or via email: email@example.com I can try to whittle down the bugs as you can all help me test way faster than I can alone :)
*UPDATE* - I now have a bug tracker so you can check if you've found a new bug or an existing one, and keep track of when they are fixed!
Please make sure to safe often to prevent losing too much progress in the event of a bug!
You can try version 0.4.2 BETA *HERE*
If you have any problems or encounter any bugs or think your seed isn't finishable, send your ItemList.txt to me in a pastebin along with a description of your problem on Twitter or Email and I'll do my best to get back to you!
INSTRUCTIONS (more details in the readme)
1) Place RE2RandomizerTrainer.exe & RE2SeedGenerator.exe in the same folder as RE2.exe.
2) Launch RE2SeedGenerator.exe and wait for it to generate a valid seed.
3) Open RE2 either using RE2.exe or through Steam. Get to the Main Menu where you are able to select New Game / Load Game.
4) Open RE2RandomizerTrainer.exe. It should state that it has detected both the RE2 exe being open and the seed file that has been generated.
5) Play the game! When you pick up one of the items in the Main Hall (not the garage in the intro, that key isn't randomized) you should find they have been changed.
WAYS YOU CAN SUPPORT THIS MOD
I have a patreon! I give copies of my indie game Operator Overload to people who have given a lifetime $10 total:
If you want to make a one-off donation, I have a ko-fi:
There is also a gofundme that goes towards making this mod:
Thank you so much!
0.4.2:Fixed massive bug where all seeds except Claire B scenario could have items disappear
Fixed certain items not appearing in the Cheat Sheet
Fixed 2 of the 3 plugs in B scenario not being randomized when picked up for the first time
0.4.1:Fixed fuse not appearing for Claire correctly in B scenario
Fixed logic issue with key items appearing in the end game and in the outside rpd section
0.4.0: Added B Scenarios! These should work for both Claire and Leon, Hardcore and Normal. Please report bugs!
Added Double-Sided OHKO option in the trainer. Try using it with Hunk!
Dramatically improved the time it takes to generate a seed.
Fixed potential soft-lock with Claire needing bolt cutters to get into the Records room in A scenario
0.3.1: Fixed ink ribbon spawn locations being out of logic causing soft-locks
Added Ink Ribbon x2 in the Interrogation Room to the randomizer
Added Orphanage item to the cheat sheet in Claire Hardcore
0.3.0: Added Hardcore Difficulty for Leon and Claire!
Fixed chess plugs giving the wrong items when being picked back up after putting them in their correct locations
Moved Level 3 chip to it's vanilla spawn location to prevent objective tab bug
Dispersal cartridge should no longer appear in invalid locations
0.2.1: Fixed JMP Hp3 not appearing in the weapon shuffle mode
0.2.0: Added mixed weapons for Leon and Claire! Cheat sheet will show which items have been removed to make space for them
Fixed incorrect item spawning in the Chief's office when getting the heart key for Claire
Fixed needle cartridges in Press Room for Claire not giving a random item
Forced clock tower items to appear before reaching the sewers so that users can check it and avoid possible soft-lock until black screen bug can be dealt with
Made Ada's segment more interesting
0.1.6: Fixed diamond key appearing in hidden items for Claire causing soft-lock
Fixed flame rounds in the weapons locker giving the wrong item causing potential soft-lock
0.1.5: Added multithreading to the seed generator for faster generation on multi-core CPUs
0.1.4: Fixed submachinegun ammo in Western Area 3F not being randomized in Claire rando
Fixed flame rounds in Security Room not giving correct item in Claire rando
Fixed white powder in East Office not being randomized in Claire rando
Fixed wooden box in Stars Office not being randomized in Claire rando
Fixed spark shot regulator being a duplicate grenade launcher stock in Claire rando
Fixed issue with scepter being placed in incorrect places in both randos
Fixed issue with bolt cutters being in inaccessible areas for Claire rando
0.1.3: Fixed randomizer to work with the latest official RE2 patch
0.1.2: Fixed additional soft-locks with diamond key in both Leon and Claire rando
Fixed safe in the waiting room not giving Claire's random item
Fixed speed loading not appearing in Claire rando
Fixed suppressor spawning as a blue cube in Claire rando
Fixed cheat sheet to display the right rooms in Claire rando
Fixed grenade launcher stock spawning as a lightning hawk long barrel in Claire rando
0.1.1: Fixed soft-lock with diamond and heart key in Claire rando
0.1.0: Added Claire!
0.0.6: Fixed medallions being put in the interrogation room causing soft-lock
0.0.5: Fixed shotgun in labs not giving a randomized item causing potential soft-lock
Altered the spawn locations of t-bar valve and sewer key to help prevent soft-lock
Fixed cheat sheet incorrectly displaying Upper Waterway as Upper Walkway
0.0.4: Altered the trainer to better detect the chess pieces to prevent duplication
Corrected the duplicate red dot sight for the magnum to be the correct item, long barrel
0.0.3: Fixed large issue with seed generator not taking mechanical jack into consideration to prevent soft-locks
0.0.2: Fixed crash issue involving the portable safes