Resident Evil 2 Remake Randomizer ALPHA TEST

This mod randomizes the items in the new RE2 Remake. Please note that this first version is an initial testing version and is very likely to have bugs! If you can report them to me at Twitter (@bennpowell) or via email: powellbenn1@googlemail.com I can try to whittle down the bugs as you can all help me test way faster than I can alone :)

Please make sure to safe often to prevent losing too much progress in the event of a bug!

You can try version 0.6.8 BETA *HERE*

If you have any problems or encounter any bugs or think your seed isn't finishable, send your ItemList.txt to me in a pastebin along with a description of your problem on Twitter or Email and I'll do my best to get back to you!

INSTRUCTIONS (more details in the readme)

1) Place RE2RandomizerTrainer.exe & RE2SeedGenerator.exe in the same folder as RE2.exe.

2) Launch RE2SeedGenerator.exe and wait for it to generate a valid seed.

3) Open RE2 either using RE2.exe or through Steam. Get to the Main Menu where you are able to select New Game / Load Game.

4) Open RE2RandomizerTrainer.exe. It should state that it has detected both the RE2 exe being open and the seed file that has been generated.

5) Play the game! When you pick up one of the items in the Main Hall (not the garage in the intro, that key isn't randomized) you should find they have been changed.

WAYS YOU CAN SUPPORT THIS MOD

I have a patreon! I give copies of my indie game Operator Overload to people who have given a lifetime $10 total:

https://www.patreon.com/bennpowell

If you want to make a one-off donation, I have a ko-fi:

https://ko-fi.com/bennpowell

There is also a gofundme that goes towards making this mod:

https://www.gofundme.com/benn-powell039s-randomizer-fund

Thank you so much!

PATCH NOTES

0.6.8:Updated trainer to work with the latest patched version of RE2 Remake.

0.6.7:Updated trainer to work with the latest patched version of RE2 Remake.

0.6.6:Updated trainer to work with the latest patched version of RE2 Remake.

0.6.5:Fixed bug that caused heart key to spawn on the rooftop area in Claire scenarios causing soft lock

0.6.4:Removed the blue cubes as they were causing issues with non-randomized items

0.6.3:Fixed blue cube error for Leon's final rocket launcher in the fight against Mr X

Derandomized the dispersal cartridge to prevent hud glitch crashes

0.6.2:Fixed a lot of blue cube errors

0.6.1:Added new feature where the trainer will display a bugged pickup as a blue cube for debugging purposes

Fixed the speed loader in Leon's desk not working properly for Claire on second pickup.

0.6.0:Updated trainer to work with the latest patched version of RE2 Remake.

0.5.9:Fixed portable safe crash and changed the portable safe drop to a button

Changed items to visually be herbs when putdown to avoid bug where items disappear when put back down

0.5.8:Fixed issue with duplicate Quickdraw Army + M19's appearing in seeds in mixed weapon shuffle

0.5.7:Moved one of the medallions to the east office in A scenario to prevent helicopter soft lock

0.5.6:Fixed issue with the mixed weapon shuffle part of the seed generator not being random

0.5.5:Moved Spade key to vanilla location in A scenario and moved boxed electronic component to the clock tower to prevent the now loading black screen bug

0.5.4:Fixed issue with Claire B scenario putting medallion in interrogation room when it's unreachable as well as a trainer issue with picking up the portable safe

0.5.3:Fixed weapon shuffle making marvin's knife unfindable

0.5.2:Fixed OHKO mode for the new patch

Marvin's Knife is now randomized in A scenarios!

0.5.1:Fixed Ada being given the wrong item instead of her secret weapon

0.5.0:Fixed randomizer to work on the latest patched version of RE2

This took a lot of rewriting to the code and there may be new bugs, so expect more patches soon! Also OHKO mode currently doesn't work in this version, sorry!

0.4.2:Fixed massive bug where all seeds except Claire B scenario could have items disappear

Fixed certain items not appearing in the Cheat Sheet

Fixed 2 of the 3 plugs in B scenario not being randomized when picked up for the first time

0.4.1:Fixed fuse not appearing for Claire correctly in B scenario

Fixed logic issue with key items appearing in the end game and in the outside rpd section

0.4.0: Added B Scenarios! These should work for both Claire and Leon, Hardcore and Normal. Please report bugs!

Added Double-Sided OHKO option in the trainer. Try using it with Hunk!

Dramatically improved the time it takes to generate a seed.

Fixed potential soft-lock with Claire needing bolt cutters to get into the Records room in A scenario

0.3.1: Fixed ink ribbon spawn locations being out of logic causing soft-locks

Added Ink Ribbon x2 in the Interrogation Room to the randomizer

Added Orphanage item to the cheat sheet in Claire Hardcore

0.3.0: Added Hardcore Difficulty for Leon and Claire!

Fixed chess plugs giving the wrong items when being picked back up after putting them in their correct locations

Moved Level 3 chip to it's vanilla spawn location to prevent objective tab bug

Dispersal cartridge should no longer appear in invalid locations

0.2.1: Fixed JMP Hp3 not appearing in the weapon shuffle mode

0.2.0: Added mixed weapons for Leon and Claire! Cheat sheet will show which items have been removed to make space for them

Fixed incorrect item spawning in the Chief's office when getting the heart key for Claire

Fixed needle cartridges in Press Room for Claire not giving a random item

Forced clock tower items to appear before reaching the sewers so that users can check it and avoid possible soft-lock until black screen bug can be dealt with

Made Ada's segment more interesting

0.1.6: Fixed diamond key appearing in hidden items for Claire causing soft-lock

Fixed flame rounds in the weapons locker giving the wrong item causing potential soft-lock

0.1.5: Added multithreading to the seed generator for faster generation on multi-core CPUs

0.1.4: Fixed submachinegun ammo in Western Area 3F not being randomized in Claire rando

Fixed flame rounds in Security Room not giving correct item in Claire rando

Fixed white powder in East Office not being randomized in Claire rando

Fixed wooden box in Stars Office not being randomized in Claire rando

Fixed spark shot regulator being a duplicate grenade launcher stock in Claire rando

Fixed issue with scepter being placed in incorrect places in both randos

Fixed issue with bolt cutters being in inaccessible areas for Claire rando

0.1.3: Fixed randomizer to work with the latest official RE2 patch

0.1.2: Fixed additional soft-locks with diamond key in both Leon and Claire rando

Fixed safe in the waiting room not giving Claire's random item

Fixed speed loading not appearing in Claire rando

Fixed suppressor spawning as a blue cube in Claire rando

Fixed cheat sheet to display the right rooms in Claire rando

Fixed grenade launcher stock spawning as a lightning hawk long barrel in Claire rando

0.1.1: Fixed soft-lock with diamond and heart key in Claire rando

0.1.0: Added Claire!

0.0.6: Fixed medallions being put in the interrogation room causing soft-lock

0.0.5: Fixed shotgun in labs not giving a randomized item causing potential soft-lock

Altered the spawn locations of t-bar valve and sewer key to help prevent soft-lock

Fixed cheat sheet incorrectly displaying Upper Waterway as Upper Walkway

0.0.4: Altered the trainer to better detect the chess pieces to prevent duplication

Corrected the duplicate red dot sight for the magnum to be the correct item, long barrel

0.0.3: Fixed large issue with seed generator not taking mechanical jack into consideration to prevent soft-locks

0.0.2: Fixed crash issue involving the portable safes